Endless Adventure is a multi-party roguelike adventure that provides an endless amount of possibilities based on the random quests, dozens of classes and almost endless possibilities through the multiclassing system. Here are a few tips to get you started:
Endless Adventure has a tap-and-do system. You can enter the inn and shops by tapping the entrance of the establishment. You can go on adventures by tapping the exit of the city. You move by tapping the spot you want to move to and you fight by tapping the monster and choosing an ability. You can also tap your character or other party members to use abilities on them or drink potions.
Abilities will show above the character or monster tapped in order of most frequently used, with a preference towards melee abilities when in melee range. Additional abilities will be listed at the bottom of the screen if the skill you want to use isn’t one of the most popular abilities. Ground-targeted abilities will appear at the bottom of the screen any time you tap an empty area.
The character class system is both easy to use and complex. You “choose” classes by using “trainable” abilities. You will receive this option the first time you tap on a monster during an adventure. It is the orange circle with the plus sign in it.
The class training screen allows you to choose from one of the 26 classes in the game. Some classes are only available after in-app purchase. Once you have chosen an ability, you will return to the ability.
You will receive the opportunity to train in a class every level until you skip a training by going to the next level without choosing a new class. The exception is that you must train in at least two classes. Each class has a maximum of 10 levels while the character can achieve 20th level.
Your advancement rate in a class is determined by how much you use the abilities within that class. After achieving first level in a class, you can choose to ‘freeze’ abilities, which disables advancement from using them. This is useful if you want to level in one class but still have access to abilities from another class.
You can also train your character in the Inn. Training amounts to gaining special skills like lockpicking or increasing an ability like strength or dexterity. You can train once per level, but it is unlikely that you will have the gold to fully realize this training until further along in your adventure.
Questing and Adventure Points
While some quests grant you a nominal amount of gold when completing them, the primary benefit from questing (besides the fun and sense of accomplishment) is adventure points. The adventure points can be used to buy magic items from the magic shop. You can also buy experience potions and gold. If you have reached the highest level and are in Gateway, you can also retire your character and allow your offspring to inherit your equipped items.
Most quests grant 3-5 adventure points, but quests related to the main storyline and important town quests can grant more rewards. If a town gets into trouble with a particular group of monsters, they may offer up to fifteen adventure points to clear out the trouble.
There’s No Going Back!
Once you travel to a town, you cannot travel back to the previous town. This keeps things fair for new adventurers. Also, you sometimes be offered special quests that are only available in a town your current adventure group has already left. For example, those quests where the town is in massive trouble will only occur in towns your main group has already left, which means you will need a new band of characters to help solve the quest.
The main quest may also require you to create a new set of adventurers to progress further with it. This is part of what makes Endless Adventure a multi-party game.
There May Be Consequences
While most of the time you can simply repeat a failed quest, there are sometimes consequences. This will usually mean the quest becomes slightly more difficult to solve. Sometimes, the quest will be solved by another group of adventurers, which means it will no longer be offered. And some quests have direct consequences for failure.
Death Is Real and It Is Permanent
Like any good roguelike game, death is permanent. However, there is a certain amount of time your character will spend at death’s door before your character will die permanently. During this time any other party member not at death’s door, stunned, rooted or similarly indisposed can use an action to bandage the character, reviving them with one hit point remaining.
However, if a character dies, they are gone. As are their items. Unfortunately, there are no priests in the land powerful enough to raise the dead. There may be necromancers this powerful, but you don’t want to go down that route.
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