Endless RPG Lets You DM a D&D or Pathfinder Campaign While Focusing on Story

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The latest update to Endless RPG adds important DM controls to the app that will allow dungeon masters who are just starting out or who want to focus more on story than map building a great way to add content to the campaign. The new controls allow a DM to create a random dungeon by picking a Challenge Rating for the map, picking an environment such as Cave, Ruins or even a Castle with a Dungeon, and picking a primary ‘enemy’, which can be anything from orcs to goblins to giants to demons to undead (etc.).

The new DM mode will also allow game masters to check out the random dungeon, exploring the map, looking into encounters or treasures, etc. Everything is numbered (Trap 1, Trap 2, Treasure 1, etc.) so the DM can make their own notes in their favorite note-taking app, perhaps adding or subtracting to treasures or encounters or simply changing the DC to pick a lock. The dungeon can be drawn out for the players and the app used as a module for the game master, or the DM Mode can be turned off an Endless RPG handed back to the players to allow them to explore.

My goal is that DMs who want to use it for a one-off, who want to use it as part of a campaign to quickly create an area, or who want to focus on Story and use it to help fill in content will be able to do so. Because it allows you to pick a lot of encounter types from CR .25 to 20, it gives a fair amount of flexibility. A new DM can use it to get into the groove, creating a story where invading orcs are perhaps teaming up with goblins to attack a village, with the character party first rooting the goblins out of their cave and then taking on the orcs in their stronghold.

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