Dungeons of Evermore Released

evermore_256Dungeons of Evermore is a group based roguelike that takes elements of rpg board games like the Temple of Elemental Evil and expands on them to create a unique combination of roleplaying and strategy.   The game takes place in a village leaving in the shadow of the Evermore mountains, which have a system of caves and dungeons.

The game allows a party of up to four members to go on various adventures underneath the mountain.  Each adventure is random, with mission types ranging from a standard dungeon delve to a treasure hunt to a trap-filled adventure.

Dungeons of Evermore has 5 different classes, dozens of creatures and a number of items and abilities to help out in the adventures.  Much like the tabletop games, the dungeons is explored an unveiled as you move through the game.  Many monsters have unique abilities that present additional challenges as you work through way through the dungeon.

Endless Depths 2 v1.02 Released

The newest version of Endless Depths 2 has been released to the Google Play marketplace and submitted to the Apple App Store.  It should arrive on the iOS App Store later this week or early next week.

This patch includes a few patches, including a fix for the anti-farming code and a fix that corrects the bug involving crafting ranged weapons.

This patch also includes a new game mode called ‘Action Mode’ that basically puts you on a timer.  Because touch screens can make this awkward, there is also an auto-select and auto-attack that will use selected abilities or simply do a basic attack if no ability is selected an the target is in range.   You can also cast buffs or drink potions without selecting yourself — just let the timer run out.

You can still take your turn manually in Auto Mode and play much like normal mode.  The difficulty is in the fact that you can stand around thinking about your next move.

Endless Depths 2 Coming Soon

Icon-76@2xEndless Depths 2 should be arriving soon on iOS (iPhone/iPad) and Android devices.  This sequel to Endless Depths and Endless Nights has a classic rogue-like style with each level randomly generated each time you enter the level, so you can stick at lower levels until you are ready to move deeper into the dungeon.

A departure from the first two in the series, Endless Depths 2 is a class-based game.  However, after choosing your starter class, you can flow through the classes by using skills in game to choose which class you are leveling.

Endless Depths 2 also lets you carry over gold and gems to your next character, so you can ‘farm’ with characters and then load up a new character with powerful weapons and armor for a real try at defeating the dungeon.


Endless Depths 2: The Weapon Master Skills and Abilities

Level 1 : Measured Blow
No Damage Bonus, +1 To-Hit

Level 2 : Precision
A stance that increases accuracy at the cost of defense.

Level 4 : Slice
On Hit Debuff Target, Damage over Time
Requires Slashing Weapon

Level 4 : Finesse Strike
+2 To-Hit, -25% Damage
Requires Piercing Weapon

Level 4 : Bludgeon
+100% Armor Penetration, 25% Bonus Damage
Requires Crushing Weapon

Level 7 : Cross Slash
Strikes Twice, +-50% Faster, 50% Bonus Damage
Requires Slashing Weapon

Level 7 : Impale
On Hit Debuff Target, Damage over Time, +100% Armor Penetration, 75% Bonus Damage
Requires Piercing Weapon

Level 7 : Crushing Blow
50% Bonus Damage, 25% Chance to Daze, 50% Chance to Disrupt Casting
Requires Crushing Weapon

Level 10 : Head Blow
-2 To-Hit, Critical Bonus +4, +50 Critical Bonus, 100% Bonus Damage, Take Advantage, 25% Chance to Disrupt Casting

Endless Depths 2: The Warrior Skills and Abilities

Base Skills: Slashing,Piercing,Parry,Leather,Dodge,Crushing,Chain,Block (2), Plate (2)

Level 1 : Quick Strike
+50% Faster, -25% Damage

Level 2 : Cleave
50% Bonus Damage, Critical Bonus +1

Level 4 : Gather Strength
+25% Damage Buff

Level 7 : Double Strike
Strikes Twice

Level 10 : Perfect Strike
A perfect strike almost always hits and has an increased chance of a critical hit.

Endless Depths 2: The Thief Skills and Abilities

Level 1 : Combo
A short term buff that increases damage and accuracy with each successful hit

Level 2 : Stealth
Enter stealth mode. If already in stealth mode, cancel it.

Level 2 : Sneak Attack
100% Bonus Damage, +4 To-Hit, Requires Stealth

Level 4 : Set Trap
Sets a trap on the ground. Cannot be used during combat.

Level 7 : Lacerate
On Hit Debuff Target, Damage over Time, -50% Speed Debuff

Level 10 : Feign Death
Feign Death

Endless Depths 2: The Summoner Skills and Abilities

Level 1 : Fan of Knives
Damage = 1-5, 3 Shots, No Damage Bonus, -2 To-Hit, Can Be Parried, Can be Dodged

Level 2 : Animated Shield
Summons an animated shield to help block incoming attacks.

Level 4 : Summon Minion
Summons a demonic minion from the netherworld.

Level 6 : Portal
Teleports to and from town when not in combat, effects vary while in combat.

Level 8 : Animated Sword
Damage = 1-6, Summons an animated sword to fight with you.

Level 10 : Call of the Void
Damage = 1-3, Point Blank AoE, Damage x1, -33% Chance to Dodge, Can Destroy Walls

Endless Depths 2: The Sorcerer Skills and Abilities

Level 1 : Magic Missiles
Damage = 1-6, 2 Shots, No Damage Bonus, Can be Dodged

Level 2 : Mirror Image
Create Mirror Images

Level 4 : Energy Shield
100% Magic Damage Shield, 50% Air Damage Shield, Reflect Ranged Attack

Level 6 : Spirit Wolf
Summons a spirit wolf tat takes damage each round.

Level 8 : All Powerful
+25% Damage Buff, Accuracy Buff

Level 10 : Magic Orb
Damage = 1-6, Damages in a Line, Damage x1

Endless Depths 2: The Ranger Skills and Abilities

Level 1 : Thorns
Reflect Damage

Level 2 : Flame Arrow
Damage = 1-6, Ranged Attack, On Hit Debuff Target, Damage over Time

Level 4 : Ice Arrow
Damage = 1-6, Ranged Attack, On Hit Debuff Target, -100% Speed Debuff

Level 7 : Double Shot
Ranged Attack, Strikes Twice

Level 10 : Explosive Shot
Damage = 1-5, Ranged Attack, AoE, Damage x1, -33% Chance to Dodge

Endless Depths 2: The Pyromancer Skills and Abilities

Level 1 : Firebreath
Damage = 1-2, On Hit Debuff Target, Cone, Damage x1, Damage over Time, -33% Chance to Dodge

Level 2 : Flame Strike
Damage = 1-6, No Damage Bonus, Add Damage to Weapon Attack, On Hit Debuff Target, Damage over Time, +2 To-Hit

Level 4 : Fire Shield
50% Cold Damage Shield, 100% Fire Damage Shield, 50% Dark Damage Shield, Reflect Damage

Level 6 : Enveloping Flame
Damage = 1-3, Damage x1, Deals More Damage To Magical Shields

Level 8 : Fire Ball
Damage = 1-4, AoE, Damage x1, -33% Chance to Dodge, On Hit Debuff Target, Damage over Time

Level 10 : Blaze
Damage = 1-2, A large area point blank area attack that does increased damage to those who are already on fire.