Endless Adventure is a multi-party roguelike adventure that provides an endless amount of possibilities based on the random quests, dozens of classes and almost endless possibilities through the multiclassing system. Here are a few tips to get your started:
Endless Adventure has a tap-and-do system. You can enter the inn and shops by tapping the entrance of the establishment. You can go on adventures by tapping the exit of the city. You move by tapping the spot you want to move to and you fight by tapping the monster and choosing an ability. You can also tap your character or other party members to use abilities on them or drink potions.
Abilities will show above the character or monster tapped in order of most frequently used, with a preference towards melee abilities when in melee range. Additional abilities will be listed at the bottom of the screen if the skill you want to use isn’t one of the most popular abilities. Ground-targeted abilities will appear at the bottom of the screen any time you tap an empty area.
The character class system is both easy to use and complex. You “choose” classes by using “trainable” abilities. These are the first skills offered by the class. Once you use an ability twice, you will unlock any trainable abilities linked to that class. For example, using the Cleric’s Blessed Blow ability two times will unlock abilities for the Druid, Priest and Dark Priest classes.
Once you use an ability three times, you will begin advancing in that class.
Each class has ten levels and you can advance to level 20 with your initial character. This means you will need at least two classes. The game has a soft limit of four classes, and it is usually advisable to stick between two and four classes.
Some classes require that you have reached the ‘unlock’ stage with multiple classes. For example, to become a Mage Knight you will need to reach the unlock stage with the Warrior class and the Sorcerer class. Remember, the unlock stage amounts to using the trainable ability twice.
As you continue using abilities, you will advance in classes based on how often you use those abilities. You can also ‘freeze’ an ability, which will freeze the advancement based on its use. This is great if you want to use that Ice Darts spell but don’t want to continue leveling in Icemancer. You can also ‘disable’ an ability, which will keep it from appearing on the screen as an ability choice. You can freeze and disable abilities through the character screen.
You can also train your character in the Inn. Training amounts to gaining special skills like lockpicking or increasing an ability like strength or dexterity. You can train once per level, but it is unlikely that you will have the gold to fully realize this training until further along in your adventure.
Questing and Adventure Points
While some quests grant you a nominal amount of gold when completing them, the primary benefit from questing (besides the fun and sense of accomplishment) is adventure points. The adventure points can be used to buy magic items from the magic shop. You can also buy experience potions and gold. If you have reached the highest level and are in Gateway, you can also retire your character and allow your offspring to inherit your equipped items.
Most quests grant one adventure point, but quests related to the main storyline will grant two adventure points. If a town gets into trouble with a particular group of monsters, they may offer three adventure points to clear out the trouble.
There’s No Going Back!
Once you travel to a town, you cannot travel back to the previous town. This keeps things fair for new adventurers. Also, you sometimes be offered special quests that are only available in a town your current adventure group has already left. For example, those quests where the town is in massive trouble will only occur in towns your main group has already left, which means you will need a new band of characters to help solve the quest.
The main quest may also require you to create a new set of adventurers to progress further with it. This is part of what makes Endless Adventure a multi-party game.
There May Be Consequences
While most of the time you can simply repeat a failed quest, there are sometimes consequences. This will usually mean the quest becomes slightly more difficult to solve. Sometimes, the quest will be solved by another group of adventurers, which means it will no longer be offered. And some quests have direct consequences for failure.
Death Is Real and It Is Permanent
Like any good roguelike game, death is permanent. However, there is a certain amount of time your character will spend at death’s door before your character will die permanently. During this time any other party member not at death’s door, stunned, rooted or similarly indisposed can use an action to bandage the character, reviving them with one hit point remaining.
However, if a character dies, they are gone. As are their items. Unfortunately, there are no priests in the land powerful enough to raise the dead. There may be necromancers this powerful, but you don’t want to go down that route.